ChilloutVR Stuffs (FULL VERSION)
(UPDATE, PLS READ, Unarchivable websites) Kolmorolotzzet is severely overwhelmed & severely worried right now
Important announcement from Admiral Zumi & Kolmorolotzzet department
Here Are website that cannot be automatically crawled, accessible in archive, etc. PLS PRESERVE ALL FILES FROM THESE:
- Google Drive (https://drive.google.com)
- DropBox (https://dropbox.com)
- MediaFire (https://MediaFire.com)
- MEGA.NZ (https://MEGA.nz)
Admiral Zumi has received report from Kolmorolotzzet department that all of the workers are serverely tired busy managing assets,
as well as experiencing tremendous amount of fear about the fate of all of the assets they've collecting
over the past few years.
A discussion has been started regarding the opportunity to welcome all 3rd party hoarders preserve everything that kolmorolotzzet
had collected, to help relieve in event of tragedies such as data corruptions & losses.
If X0p1r4t3 & Perkedel agree, we expectedly to prioritize publishing all assets
which are ones likely cause no bad consequences in doing so.
With due respect, we expect for all gamers to be cooperative during this discussion and whatever decision Kaorfa will he finally choose.
We have been experiencing immense amount of sorrow due to loss of the assets we haven't yet acquired.
For further information, please visit
this GitHub Issue.
Thancc cool and good.
Laksamana Zumi telah menerima laporan dari departmen Kolmorolotzzet bahwa seluruh pekerja sangat kelelahan sibuk mengurus aset2,
serta mengalami kekhawatiran yang amat besar mengenai nasib bagi semua aset2 yang telah mereka kumpulkan
selama bertahun2 belakangan ini.
Sebuah diskusi telah dimulai perihal kesempatan bagi para pengumpul untuk melestarikan semuanya yang kolmorolotzzet
telah kumpulkan, untuk meringankan jika seandainya terjadi tragedi seperti korupsi data & kehilangan data.
Apabila X0p1r4t3 & Perkedel setuju, maka kami mengharapkan untuk mempublikasikan semua aset
yang tentunya yang tidak menyebabkan konsekuensi buruk dalam pelaksanaannya.
Tanpa mengurangi rasa hormat, kami harap agar para gamers untuk bersikap kooperatif dalam diskusi ini dan apapun keputusan Kaorfa yang akhirnya akan ia pilih.
Kami sedang mengalami kesedihan yang amat mendalam atas hilangnya aset2 yang belum sempat kami dapatkan.
Untuk informasi lebih lanjut, harap kunjungi
Issue GitHub ini.
Sekian dan Terima Kasih.
Here are stuffs we made for ChilloutVR
Get Started
Setup
First, Download ChilloutVR (AlphaBlend Interactive) .
Then search below world!
Visit
Visit these worlds
- ClubDNB
- CafeDNB Lightweight version of ClubDNB, with building designed optimized for office cluster
- Zuuljedus' home world
- Dice Glow
- Dice Glow Pt. 2
- Moving Spawns
- iPoly's Low Poly Server Room
- Surround Sound Mute Tester not working properly
- Minimum World not reducing size
- Planet Sample Example gravity zone planet
- Inverse Gravity House Residence Example gravity zone priority
- Water Box Planet Sample Example gravity zone weird shape
- Corn Syrup
Source Code
Visit Github: https://github.com/Perkedel/CVR_Stuffings
Raw Markdown Content
Terms for idea submissions (CONTRIBUTING.md
)
Click here to reveal entire CONTRIBUTING.md
from the GitHub repository. Powered by Marked
Contributong for the CVR Stuffings Projects
Thank you for taking time & part to consider contributing your ideas, features, teachings, and more with us here at Perkedel.
Contributing For us
You can help us build better by contributing your stuffs with us. Before we get started however, please observe carefully & obey these rules below.
Rules
- Biological age must be above mature age (Standard rule of work ethics). Your age must be above the mature age of your being, e.g. Homo Sapiens / Human is 18 years old.
- If the file came from a contributor under the mature age, the file can only be contained here and cannot be uploaded. We will wait until the contributor has grown past their mature age of their being.
- In event of an accident upload, the Props / Avatars / Worlds cannot be made public until the contributor has grown past their mature age of their being.
- Must have readiness of lewd works at least High Distinction (Standard rule of Perkedel Technologies HR).
- Must have readiness of Horrors & Gore works at least Distinction.
- Example gore works such as Mortal Kombat series.
- Must have readiness of Scat works at least Pass.
- Example scat works such as fart jokes
- Be mindful for the rant contributions!
- Man! XYZ is expensive!! let's harrass them! β. This is obviously a hate speech.
- Man! XYZ is expensive!! let me sparsdat that for you. β. Telling other gamers to pirate the assets because it cost $0 explicitly & wide-mouthedly is too extreme & also still insulting. You should keep such will of action to yourself & your family π.
- Let me sparsdat everything for you. β οΈ. However, you can & still allowed to will to pirate stuffs for gamers, as long as you do not mention specific who or which offending individual or organization. Keep in mind though, you may expose yourself to Federal's watch list (to be hunted or simply being blocked by paywallists, which latter usually often a worse disaster especially if their store comes with anti-archival & DRMs), therefore it's still advisable that you keep such will of action to yourself & your family π.
- Man! XYZ is expensive!! let's build the rip off! β . Building a knock-off know it or not, seems like a normal business practice, that help caters more gamers for those who unable to fathom high price of a product, or to disagree of original's decisions, etc etc.
- Additionally, you may either buy or pirate the assets to research & reverse engineer the product. Remember, do not blatantly copy the code nor the pixelings! If you'd like to trace the pixel or the code, be sure to mostly use the painter-weasel-fruits back and forth technique instead of overlaying.
- You may include rant regarding the file license, costs, and patent rights rules, at any level & granularity possible, as long as you do not impose any life threats to any beholding owner of those assets & patents. Life threats cannot be the goal of this campaign. There is always a better way π.
- Paid and Sparsdated (pirated) assets must be git ignored (X0p1r4t3's Campaign against Federals).
- You must keep ONLY what you have added upon these assets. Do not delete e,g, the components, because it will also delete all the values in it. Replacement container will hold the values for editing purpose.
- Perkedel Technologies & affiliates shall be waived from any DMCA harrassments if one or some of the contributor(s) found involving sparsdated assets or even just a patent infringing assets. We have disallowed any contributor to include neither paid nor pirated assets in this repository, and we have told our contributors to use painter-weasel-fruits technique most of the time.
- For contributors that somehow disallowed to have any account on any git platoform, you may hire an agent on your behalf. On behalf contributions must fully state the original contributor names / username, as well as the contact list (link in bio) as available as there is.
- Contributors who would like to involve paid assets pays those all themselves, or sparsdat it themselves. Or pays and then sparsdat them, give across family or the organization.
- Avoid sharing those assets outside your family or organization to prevent Federal from declaring DMCA.
- All Assets must allow public World / Props / Avatar upload without microtransaction required. Once download, gamers must be allowed to public their uploads no exception, without having to purchase nor agree to additional restrictions.
- ALL SAUCE URLS MUST BE LISTED IN THE SAUCE LIST AT THE README FILE!!! Do not & never miss any of them. All gamers shall have all of the knowledge about where did the gamer acquired those files. i.e. Please credit the link where did you download the
unitypackage
!!! - No malicious codes or any security exploits allowed! You are not allowed to disrupt neither our service nor ChilloutVR service with any unexpected exploits. You must report any security hole to the respective channels.
Pull Request
Edit this repository.
Issues
Submit a problem or feature request.
a
NOTE: if your Issue regards about the whole ChilloutVR or the CCK itself, be sure to submit them to https://feedback.abinteractive.net/ instead.
Developing your own stuffs
Documentation for Whole JOELwindows7 Unity Package is coming soon. In the meantime, you make regularly checkout our Action to inspect this .unitypackage
our CI has packaged fresh, every commit.
Setup
To get started with standalone ChilloutVR Unity Project installing our whole package, ensure that you have installed the following packages beforehand:
- (CORE) CVR Content Creation Kit
- (CORE) (Unity Package Manager) TextMesh Pro along with its examples.
- Orels 1. Install the UPM packages in following order:
- a
- b
- c
- DomNomNomVR AudioLink. Then add original llealloo's assets
- Install the DomNomVR's
.unitypackage
- Install original llealloo's
.unitypackage
BUT, only the extra new FBX files!! Make sure to have added: Circle. - c
- Install the DomNomVR's
- aa
- aa
- aa
- aa
- aa
- aa
- aa
- aa
- etc.
After it's all done, head over to the (release?), download & import to your project.
FAQ
1
2
3
4
5
6
7
8
9
10
11
12
I had ever been involved with KannaProtect / Anti-Rip either or both as a user or a contributor (specifically improving it). Am I still eligible?
Perkedel will not reject any gamers who had been involved with any form of Digital Resctriction Managed Asset system (which are in a way that improved such system). By agreeing the rule above, obeying the rule, and begin submitting to us, you have done your redemption π. Additionally, part of your NOTORIOUS.txt
file (if exists) in our Kolmorotzzet folder may be voided e.g., once you have Open Sourced everything you've made since the beginning, and did other redemption things.
Cancel Culture by standard here in Perkedel Technologies is forbidden, as much as possible.
Main (README.md
)
Click here to reveal entire README.md
from the GitHub repository. Powered by Marked
CVR_Stuffings
Official Perkedel Technologies collection of ChilloutVR objects projects
All ChilloutVR projects
This repository contains everything made by us for a VR based social media, ChilloutVR / CVR. It has everything ever created by us & with affilation to us. It also contains 3rd party stuffs to as well!
Everything here shall be uploaded & available for all gamers to contribute right to amend, modify, and add more stuffs. As well as to fork & build their own project upon. No part as all as possible be closed to an exclusive access. All gamers deserves.
WARNING!!! MAY CONTAINS NSFW
All employees are required to be in their mature age (most beings are 18+) in order to volunteer. I mean, all Perkedel employees in any division basically requires 18+ years old, which is the minimum appropriate age of accepting paid jobs & contracts. If there is something that requires special condition for the target job, we can use the technology to pitch up for the work, OR using their natural abilities. You know, mix it up together? It's common industry practice! Wait where are we? OH, you must be adult. no matter what.
Additionally, proper mentals in specifics pertaining encounter of nudity & sexualized works are required. I mean all Perkedel employees in any division are expected to say okay with lewd works, we are company of culture! We don't hire losers. only winners. We don't care if you are handsome or beautiful (not like most of local companies in my areas), We want works. You can do it, willing do it, even by others is disgusting? You're in! Yeah, I know, we're trying everyday.
Disclaimer
Perkedel Technologies (Perkedel Teknologi Canggih Abadi) and divisions are NOT affiliated with Alpha Blend Interactive. Therefore, such work & creation endeavors in any forms presented here are not officially made, nor endorsed, nor sponsored by ABI in any way.
In event of any presence of sponsorship in any form, no works & creations including but not limited to decisions, opinions, etc. shall be affected by any mean. We do not accept any request and order of editorial of certain parts of these works & creations. Both the company(ies), you, and other gamers are witnessing these work & creation endeavors for the first time alongside.
Click here to learn more about Terms of Service of Alpha Blend Interactive
Profanity is allowed in this premise. Ensure to use this permission only to strengthen your quotes, and avoid unecessary & irrelevant overboard derogatory attacks against another parties.
Announcements
CVR Unofficial Community Schedules
Image from CVR Community Leader. ... pls invite me, we yoinked it from VoyVivika's Discord (I think).. yeah syndicated.
Instructions
Installation Setup
- Install CCK https://developers.abinteractive.net/cck/setup/ . Download the CCK & open up
DiceGlow
project withUnity 2021.3.23f1
(the version must be exactly as told by ABI!!). Once you have downloaded it, simply drag the.unitypackage
file into the editor. Add all files to it, and DO NOT MOVE OR EDIT ANY OF THE FILE IN THAT FOLDER!! - Install other assets that are not included here. The refered assets are listed in sections below.
- Look around the project.
- Start developing & Contribute. You only need this project for all objects.
Uploading
- In the top bar menu,
Alpha Blend Interactive
,Control Panel
. Log in with your username & ABI Creation Kit access key. - Open up some Scene containing
GameObject
that has CVR Asset components. The CCK will detect all objects that has this components. - Click Upload of which object you'd like to upload.
- Corectly Fill the tags, title, description, changelog, thumbnail, legal, etc.
- Proceed upload.
List of Not Included Assets
Below are assets that are not included and must be installed prior of usage and developments. There are: name, Sauce URL, reason, and optionally hash of each package file.
- CCK https://developers.abinteractive.net/cck/setup/ . Space saving, CORE MODULE.
- TextMesh Pro. Space saving, CORE MODULE.
- Go to
Project Settings
. - in category
TextMesh Pro
, click importTMP Essentials
, then importTMP Examples & Extras
.
- Go to
- ProBuilder. Space saving, CORE MODULE.
- Install this in
Assets
,View in Package Manager
.
- Install this in
- PolyBrush. Space saving, CORE MODULE.
- Install this in
Assets
,View in Package Manager
.
- Install this in
- Magica Cloth 1 & 2 the sequel. Paywalled
- Glennskunk's Cartoon Heart &
rest of them(alt) (NEW). Paywalled. Gumroad betrayed us all with new policy!! - Gan Servo's Heartbeat connector for VRChat. Paywalled, INCOMPATIBLE PLS PORT. using HR2VRC (HR2VRC DISCONTINUED 2024-01-01)
- Realistic Car Controller. Paywalled
- Fluff's VRC Avatar Toolbox. Paywalled
- Fluff's VRC2CVR. Space Saving
Narazaka's VRC2CVR-YA. Space SavingIncluded, so small!No longer worksDonNomNomVR's AudioLink. Space SavingINCLUDED, License- Unity-Chan!. Space Saving, common module.
- SD Unity-chan Haon Custom. Space Saving, common module.
- Unity-chan Toon Shader Legacy Built-in RP. Space Saving, common module. PLEASE ONLY USE LEGACY BUILT-IN VERSION, NOT UNIVERSAL RP!!
Silent's Shader. Space Saving, common module.INCLUDED, License MIT- To install this Shader, simply clone above repository. It is advised not to download as ZIP file, since updates comes periodically.
- From the Silent's Shader repository you've just cloned, Copy the
Assets/Silent's Cel Shading Shader
along its.meta
file, into here atDiceGlow/Assets
. - You can overwrite this folder with new version when it comes. Let us know if the new version broke something.
- To download new version, simple go back to above repository (
cd
to there), andgit pull
. Stash any accidental changes you made if it sees unwanted changes. Use GitHub Desktop to manage update at least better. Use Pull Origin button when the arrow down shows up on that button, and say yes stash if asked.
Fast Script Reload. Space SavingINCLUDED, License MIT- Live Script Reload. Paywalled, argh you son of a female dog! Partialism much?! I was already excited. Congratulations, you surprised me. You did it, congratulations! may your life be successful, woohoo!!
WhiteFlare's Unlit Shader Suite. Space Saving.wait, why did you picked the caught version?!OLD. THIS IS NEW ONES!!!Included, License MIT- Final IK. Paywalled. Instead, the stub will be included.
- Dynamic Bones. Paywalled. Instead, the stub will be included.
- Keycard Access Badge Lock System. Paywalled. Instead, the hopefully same which is Evil-Betty's Booth one that's included. Wait, that was Evil-Betty's invention?? NOTE: The package lacks prefab & only copied over as a Unity Scene. We have simply dragged this invention (both reader & card) out to the asset & now here the prefab. You're welcome. a
- Pin Keypad Lock System. Paywalled. Instead, the hopefully same which is Evil-Betty's Booth one that's included. Wait, that was Evil-Betty's invention??
- MochieShaders. Paywalled. Instead, the Partialized free version that's included. Looks like the MIT is not an appropriate license after all? neither GNU GPL forbids partialisms (assuming both all features in the $0 public source code, Just binary partialism)..
- RollTheRed FireShader PRO. Paywalled. Instead, the Partialized free version that's included.
Hello? what the peck did you say? NO, many gamers had no Nitro and hence may not be able to join. They had to, unjoin the others, disgusting by look. Zumi, negotiate this order!Discussed. - Fantasy Skybox. Paywalled. Instead, this free version will be included, and idk if this has reduced feature sets, let me know. Yes, it's has reduced number of features.
- Hard Surface metal TIFF File from 3D Effect Pack Free. Exceeded over 100 MB.
- RED_SIM Perfect Water Shader. Paywalled. Instead, this partialized free version included.
- RED_SIM XMAS Lights. Paywalled. Instead, this partialized free version included.
- VRA-05
Morph
. Paywalled. Instead, this partialized free version included. - Hekky Shaders. Paywalled. Instead, this partialized free version included.
- Khodrin HUD Assets. Paywalled.
- AllSky HDRI Skybox. Paywalled. Instead, the demo version is included
- 4 items from obi1: Rezz Glasses, Hypno glasses, Cage, DEFCON pin. Paywalled.
Similar knock-offs shall be made eventually by our initiative members. - Bar pack & Theater Curtain from SketchFoxSky. Paywalled.
- Derpixon's BonBon & ChuChu (Mime & Dash) 3D Model from Monsler. Paywalled.
- Warren's Fur Shader. Paywalled.
Instead, the demo version (Lite) is includedUnsafe share.
Some packages (e.g.All $0 & Redistribution allowed licensed.unitypackage
extracted) are included for convenience.unitypackage
s are included.
Pls keep the Steam Audio with ones caught by kjoy atThirdParty/kjoy/SteamAudio.unitypackage
. Using version above this will cause entire project hangs toassembling C# scripts
forever.
If you got this, simply close the project, remove 2 plugins inDiceGlow/Assets/Plugins
:SteamAudio
&FMOD
, along with their.meta
files. Then reopen this project, and install the correct version shipped by kjoy. DO NOT TRY TO INSTALL ANY CUSTOM RENDERING PIPELINES!!! I tried and it broke the entire project (revert back to last backup!), and it's hard to manage compatibilities across multiple custom shaders. If you have the fix or better way to make every creation looks astonishing without needing complicated pipelines, let us know.We are aware that there are concerns regarding sparsdated assets. We understand that gamers have difficulty for those are not $0, and we have no rights to intervene your act. However, in order to keep us safe from Federals vengeance, please follow these orders bellow: (For Perkedel Cinematic Universe gamers) DO NOT USE ANY OF THE PAID ASSETS UNTIL KAORFA PAID THE LICENSE!. Wait until there is
PAID
flags in it, if there is, then all gamers to contribute must buy it (not using sparsdated file you got out there π, for legal reason). For legal reason complying Earth's law. See below what if Kaorfa who lives IRL, caught. (For real life gamers & Kaorfa) CONTRIBUTORS ARE REQUIRED TO OWN EACH AND WHICH LICENSES OF ABOVE PAID ASSETS BEFORE INVOLVING ANY OF THEM. For legal reason complying Earth's law. If we (kita) were caught using Sparsdated assets, we would be harrassed by a Federal branch claiming protecting the author, until death or cease of use, both options with extra huge fines!
Proves of purchases
Please attach screenshots below for the assets we have paid to be used by Perkedel Cinematic Universe gamers.
For real life contributors, you must purchase the license of your own, not sparsdated you got out there π. For legal reasons. We do not want you get harrassed by your Federals because caught using sparsdated assets.
- Khodrin HUD Assets. , Costs $3.99, Paid $5.00 (Voluntarily willingly, you're welcome)
- 4 items from obi1: Rezz Glasses, Hypno glasses, Cage, DEFCON pin. , Costs Β₯2300 total, Paid Β₯2700 (since added Β₯100 tips to each of the items, Β₯100 * 4 = +Β₯400) (Voluntarily willingly, you're welcome)
- Bar pack & Theater Curtain from SketchFoxSky. , Costs $20 total, Paid $22 (since added $2 tips to theatre curtain) (Voluntarily willingly, you're welcome)
- Derpixon's BonBon & ChuChu (Mime & Dash) 3D Model from Monsler. , Costs $15 total, Paid $15 (No tip feature available).
Quick Tutorials
Gameplay
Basics
- WASD / Port-Left Joystick = Move
- Shift + Move = Run (VR by default always run)
- Mouse / Starboard-Right Joystick = Camera / Head angle & turning around.
- Space / Starboard-Right
A
= Jump - 2x Jump = Toggle Flying
- X / ??? = Prone
- C / ??? = Crouch
- V / ??? = Toggle Mic Mute/Unmute
- Right Click /
B
(Starboard-Right) /Y
(Port-Left) = Grab with which hand (Starboard-Right Hand default on Desktop) - Left Click / Any Trigger = Interact action to a prop / object.
ESC
/ ??? = Open Big MenuTab
/ ??? = Open Quick Menu
Advanced
- Toprow Num (1-9) = Play expression animation. Move to cancel
- Hello
- Bow
- Die
- Backflip
- ...
- ...
- ...
- Left Shift + Toprow Num (1-9) = Port-Left Hand gesture selections
- Right Shift + Toprow Num (1-9) = Starboard-Right Hand gesture selections
- Hand taking picture gesture (both hands with index & thumb in
L
shape, and cross them eachother) = Open Camera - Clap the camera = Close camera
VoyVivika Tutorial Prop
VoyVivika provided a tutorial prop to get you started.
- Open Big Menu (
ESC
/ ???) Search
- Type
Tutorial
- Look for
Tutorial Prop
byVoyVivika
, and drop it to the world. - Interact with this prop by clicking the button on the tutorial panel. Read out how do you play this game.
Did you know, Some worlds already pre-provided this prop thanks to such prefab being available in VoyVivika's GitHub repo.
Assets
How to World
Make sure in your Unity Scene, there is a GameObject with component CVRWorld
. by default, this object now is your spawn point you can place around, AS WELL AS Panoramic preview photo cam (for CVR Portal).
You can however, make another empty GameObject
to be assigned as one of the spawn points. Simply position that GameObject
to anywhere you'd like the player to spawn at. the CVRWorld
accepts more than 1 and you can make it pick randomly.
The CVRWorld
will also spawn component CVRAssetInfo
automatically. DO NOT FORGET TO NOTE ITS GUID!
How to Avatar
Make sure in this Avatar you'd like to upload has these commponents:
- CVRAvatar
- CVRAssetInfo (Automatic). DO NOT FORGET TO NOTE ITS GUID!
To Avatar Properties
In the CVRAvatar
, you should see section Advanced Settings
underneath Advanced Tagging
. Enable this section, and add your Input
.
?? AND THEN HOW TO ASSIGN STATE BREAST EXPAND ??
How to Props
Make sure the GameObject you'd like to upload as an individual prop has these components:
CVRSpawnable
.CVRInteractable
. To allow interaction actions.CVRAssetInfo
(Automatic). DO NOT FORGET TO NOTE ITS GUID!
Any other components like MonoBehaviour based and derivatives should be working & load in the software. Ensure also that it is not harmful. NO, IT DOES NOT WORK!! You must use niche CVR Scripting system with CVRVariableBuffer
ed GameObjects as the children of this prop. Scripting is coming soon. use CVRLua mod idk..
To Pickup Props
Ensure that your prop has component CVRPickupObject
.
Drag its own transform into field gripOrigin
, and don't forget the maximumGrabDistance
property, to ensure the object can be dragged only by certain distances. If you forgot and kept 0, the object will be pickup-able at any range, and this is usually undesirable.
You also need to ensure that CVRInteractable
is intact. the CVRPickupObject
triggers events onGrab
& onDrop
respectively.
To Sticky Props
Ensure that your prop has component CVRAttachment
.
Assign the attachmentType
to whichever element you'd want this object attached to. You can chose none
, everything
, or some of which. Usually, it is desired to be the bone
.
Assign the boneType
to whichever avatar bone you'd want this object attached to, if you included bone
in attachmentType
. Usually, it's desired to be attachable to head
. Sometimes or rarely: chest
, feet, etc.
Ensure you finally adjust your maxAttachmentDistance
! At least try the usual like 1, or less (.9
, .5
, .25
, etc.) depending on the size and shape. If you forgot and let it 0, the prop would attach / stick forever by any range and you must delete it in the game to restart the prop.
Once you've configured your desired properties, don't forget to attach methods to the CVRInteractable
. Assign these as follow:
- Trigger
onGrab
has method call toCVRAttachment
on this prop ofdeAttach()
. Detach the prop when being picked up. - Trigger
onDrop
has method call toCVRAttachment
on this prop ofattach()
. Once dropped, evaluate if it's on something can be attached to and attach to the valid part of the object.
To disable attachment later, simply set attachmentType
in CVRAttachment
to nothing
. The prop then no longer stick-able.
To Pointer based Trigger (Realistic Interaction)
Sometimes, interaction is desirable OR required using a way that feels about realistic like irl. This is done using Pointer & Trigger system.
Pointer (CVRPointer
) - Key
This component is where this will trigger below Triggers, on what type OR on which pointer. Add GameObject with this component to your e.g. props or avatar, and a Collider (of which shape you'd like to define shape & area). As its collider hits the trigger area, the trigger will commence.
You can define the type of this pointer in the field ...
with any string you'd like. e.g., index
(typically Avatar index finger).
Now, this pointer will only trigger that allows such type / have such type in the list, e.g. above, any trigger that includes index
.
BUG: (Pls reconfirm) To ensure any pointer could trigger any Pointer Trigger &
CVRInteractable
(?), you must hold that GameObject (not drop or let go), otherwise, the trigger will ignore it.
- Pulled pin bomb dropped + other fresh bomb = FAIL
- Pulled pin bomb dropped held + other fresh bomb = WORK
- Lighter kept on dropped + drag fresh bomb to its flame = WORK
Props (CVRSpawnableTrigger
) - Hole
To make trigger for props, add a GameObject with CVRSpawnableTrigger
added to it, OR add it to the prop itself (not recommmended). No need to add collider.
You can adjust its area size, offset, and allowed types (You'll need to enable Advanced mode
to unlock more options). You can also pick more than one which element will this trigger by, whether Player Local
(you), Player Network
(other players in instance), and/or Particles
.
BUG?: Not whitelisted in prop, only world???
Interactible (CVRInteractable
) (World only)
You can setup simple pointer based detection in a GameObject with Collider
.
use trigger OnPointerEnter
& OnPointerExit
accordingly, set which pointer types allowed and which object specifically, and define those callback actions in each.
Avatar (CVRAvatarTrigger
) - Hole
To make trigger for avatars, add a GameObject with CVRAvatarTrigger
added to it, or add it to the avatar itself (not recommended). No need to add collider.
You can adjust its area size, offset, and allowed types (You'll need to enable Advanced mode
to unlock more options). You can also pick more than one which element will this trigger by, whether Player Local
(you), Player Network
(other players in instance), and/or Particles
.
To enable Advanced mode
, select Advanced
in the topmost dropdown Trigger Mode
.
(Advanced mode) In Allowed Filter, you can choose whether to filter pointer by Type
(any CVRPointer
of which type in the list) OR Reference
to specific CVRPointer
GameObjects (regardless of its type). Then fill either the type name OR CVRPointer
according to the mode you selected.
(Advanced mode) In Trigger task, you can define what happen when the pointer Enters, Stayed, and/or Exited. It will do adjust your AAS parameter based on selected update. You can select what update method whether it's to Set from Position
which is based on how deep the pointer is in the area from the top to the bottom, Add
or Substract
to increase or decrease which AAS value, or Set from Distance
to ????????????????????.
-
Testing Triggers
To test your trigger whether it's working or not, you can search in-game CVRPointer
and drop it into the world. Drag this floating bekel ball onto your trigger.
Note, in order to ensure the trigger works, you will need to add to allow list (in your trigger) a usual type, like index
, as most of the prop pointers maybe filled with type index
since it's the most common type.
You can also debug & view these pointers & triggers by opening big menu (ESC
/ starboard-right B
), Settings
, Experimental
, scroll down to Debug
and enable. The pointer & trigger debug shows their type names in blue pixel text.
NAK Avatar Pointer Generator Helpers
NotAKidOnSteam has a helper system that helps you generate pointers for your avatar. Although incomplete at the moment, it should suffice for most task.
To use it, simply download the release .unitypackage
from this URL https://github.com/NotAKidOnSteam/AvatarPointerGenerator. Once you have installed it, you will see top menu Tools/Avatar Pointer Generator
. Click it and drag your avatar to this window (or while selecting your Avatar, click Use Selection
). Then Generate Pointers
. You'll have your avatar equipped with typical set of pointers (pre-filled with according types as well) to get you started.
- Install NAK Avatar Pointer Generator Helper.
- Open up its tab window from top menu
Tools/Avatar Pointer Generator
- Drag your prepared
CVRAvatar
prefab OR GameObject into its only input field. OR, you can select your avatar in the scene, then clickUse Selection
. - click
Generate Pointers
. - Enjoy! You can make further adjustment if you'd like to. Ensure all pointers sized & placed symetrically at the end.
How to GIF Texture
GIF texture is possible here in CVR thanks to a shader provided by Poiyomi. with PoiyomiToon
, you have a SpecialFX
category effect called Flipbook
. Due to Unity limitation, GIF files must first be converted with the included tool provided when you installed PoiyomiToon. This feature is available for $0 as of v8 series.
- Ensure PoiyomiToon (either demo or paid) has been installed. You should have this shader & Thry included when you have installed it.
- Insert GIF file into your project. Assuming the filename goes like
myGifFile.gif
. - Right click GIF file, select
Thry
,Flipbook
,Gif 2 TextureArray
. You will receive theTextureArray
ofmyGifFile.asset
. - Create new Material (Right click somewhere in
Project
tab file area OR+
icon in theProject
tab,Create
,Material
) - Choose the topmost shader selection dropdown just underneath its material filename, to be
.poiyomi/PoiyomiToon
. Or search so that you pickPoiyomiToon
. - insert that converted file into the field
Texture Array
. You can either drag the file into a tiny little box by theTexture Array
, OR click the circle with dot, search & pick your file. - We are done. Insert this material into which
MeshRenderer
GameObject you want to bear this animated texture. - Enjoy! The GIF should play in that GameObject when you
Play
or loaded into CVR. You can also make further adjustments as you like.
BEWARE: (Patchuri) This feature may bloat your VRAM & others. Consider using this sparsely, so you can help prevent yourself & other players from lagging & crash. (Perkedel) You also would like to ensure to place safety tags
FlashingColor
&FlashingLight
, since the albedo now is in motion & changes colors, and hence may triggers epilepsy seizure on some cases.
Moar Tutorial
How to Path Camera
Cinematic Path camera allows you to make the camera runs dolly in specified pen path. It uses your Numpad Key on the right of your keyboard
NUM0
= Add point.NUM1
= StartNUM3
= StopNUM7
= Delete all path pointsDEL
= Delete selected path point. Unfortunately,NUMPERIOD
a.k.aDEL
in numpad does not work.NUM+
= Increase time on selected path pointNUM-
= Decrease time on selected path point- Drag a path point (
RMB
on a path point) = Select a path point. Selected path point turns yellow, and turns rest of path points back to white. - Drag its dot (
RMB
on the path point's dot) = Adjust pen curve strength to this path. Think it like using Pen Tool in image & vector editing software.
How to Tholin's Namebadge
TODO: pls do
Pay attention to these files. You need to clone the following to your own folder:
CPU.rendertexture
&CPU 1.rendertexture
EmuMat.material
&Register.material
program.png
Tips: Make sure to clone the file within the Unity editor, so that the
.meta
files are aligned with each file.
UUIDs GUIDs
Here are the UUIDs of all these assets we uploaded to CVR:
Commissioned assets still private? We apologize, those are the commissions customer haven't yet paid to this day, and therefore long procrastinations to press
Submit to Public
. OR, the Admin to this day have yet to approve our Publish request for some reason.
Desperate of trying one? Contact us, JOELwindows7 at Discord under DM prefixPLS_SHARE_ASSETS
and then the UUID(s) & your ABI account username. We will share that/those to you. Absolutely $0
As always, source code making these asset are always open source & you can implement to your world!
Please note, to avoid confusion it is advised to reupload the assets. Just let me do it. To break procrastinations, Simply pay full or part by part in crowd until full to which UUID, to Joel's Ko-fi
by putting donation pay & message like e.g.: $??UNPROCRASTINATE 92f6e5f4-e860-42fd-8154-81d69f605099
. Any added amount will slowly reduce procrastinations. If the payment pool reachesFULL
for this UUID commission, the procrastination will be removed immediately. Extra accidental extras will not be refunded and will be considered donation tip, thank you so much. Additionally, it is required that you ensured you have added friendJOELwindows7
.
The same command can also be used for props Admin have yet to approve our publish request, at no extra charge. C'mon, I need money & my parents will retire soon. But I'm not an asshole, just.. I'll long it (and times later to be public), because you don't pay. I can't work without money, I'm bio being!PS: If you did not handover the GUID or selected wrong GUID (i.e. already published GUIDs), we will pick random GUID.
Avatars
GUID | Name | Uploader | Description |
---|---|---|---|
92f6e5f4-e860-42fd-8154-81d69f605099 |
Howard the Alien | JOELwindows7 | https://odysee.com/@X0P1R4T3-33NSVREENMNT-0FFICIAL:f/howard-the-alien-fbx:3 |
1fe3eebd-7671-4392-9e3c-87f269ebe69e |
BZ Protogen ++ | JOELwindows7 | https://twitter.com/triwavebz/status/1514302395836100609?s=20 Protogen free 3d model |
b8e26010-8b21-4e97-b38b-5ec9cc8d9502 |
Maya Putri | JOELwindows7 | https://odysee.com/@X0P1R4T3-33NSVREENMNT-0FFICIAL:f/Maya_Putri_official_mmd:4 |
7eed2e87-2c79-465d-955c-bb729e2af4a2 |
Zuuljedus | JOELwindows7 | NSFW That famous girl in X0p1r4t3. Head in DiceGlow |
11f91306-49c6-4d8b-b075-461e24d4f6ed |
Abstract | JillTheSomething | (NOT PERKEDEL) |
fdbc8414-06a8-482f-9062-ebf394c09d06 |
Chitio Avislime | JillTheSomething | (NOT PERKEDEL) |
244d5daf-35bd-4752-b286-e9c0a6057548 |
MothBoi 2 | JillTheSomething | (NOT PERKEDEL) |
71f810ba-2def-4d28-9ed0-833d6e427de3 |
Rosy Buggie | JillTheSomething | (NOT PERKEDEL) |
03191378-dd84-481b-84ad-2cedaaed7592 |
Waddle Abomination | JillTheSomething | (NOT PERKEDEL) |
Worlds
GUID | Name | Uploader | Description |
---|---|---|---|
6b1b8855-9196-4e21-a418-f52a862651af |
SFW DiceGlow Test Area | JOELwindows7 | . |
576dd214-4d23-4441-86f1-d0f56f3095da |
SFW DiceGlow Test Area Pt. 2 | JOELwindows7 | . |
604d2db5-93b4-4511-8b53-a66e16cc6325 |
NSFW CornSyrup Test Area | JOELwindows7 | . |
6055a6c3-e589-45dc-a2c2-5de2d83ae449 |
Moving Spawns | JOELwindows7 | . |
dd4303c8-3f5c-4fed-9d37-21e8836310e3 |
iPoly3D Low Poly Server Room | JOELwindows7 | . |
d55da2f2-6349-4558-ad6e-f74ce92945af |
Minimum World | JOELwindows7 | . |
56925a80-f3d7-40c3-ab06-3d2b299ab77b |
Zuuljedus' homeworld | JOELwindows7 | . |
9d1b1385-6e80-4a2a-a2a4-7d081daef12b |
ClubDNB | JOELwindows7 | Gravity Zone Night club |
76c4d45f-8490-4c03-98bc-1949b5660b7c |
CafeDNB | JOELwindows7 | Small Cafe usually found in office building clusters around residence like Pantai Indah Kapuk or similar |
60c50664-1c58-4a8f-8e82-b4242b29f8bc |
Planet Sample | JOELwindows7 | How to Gravity Zone?! |
dec62aa9-9f9f-48e8-98a7-8f2591de2511 |
Inverse Gravity houses | JOELwindows7 | Residence full of houses with inverse gravity |
9a708c96-2f39-47e5-a49e-79ae97e193f5 |
Water Box Planet Sample | JOELwindows7 | The planet is box & it's all water |
3fe2b7c3-129a-418e-87ad-c3931657f843 |
UCC Cinema | MilchZocker | (NOT PERKEDEL) |
af0f00bc-0702-46ce-9441-bcce0ad6c813 |
UCC Avatars | MilchZocker | (NOT PERKEDEL) |
9d0677a5-b88f-4994-901b-7b91c99e8cd8 |
UCC Bird Island | MilchZocker | (NOT PERKEDEL) |
bc8f15fa-8f6b-42b5-8096-8b3058345e98 |
UCC Hub | MilchZocker | (NOT PERKEDEL) |
9a7d706f-a70e-4e7f-a301-406f25e509b3 |
DomNomNomVR | (NOT PERKEDEL) NOTE: WRONG AL WORLD!!! UUID mismatch into TEST Audio Link ! World is not same as seemingly identical AudioLink Example !! |
|
b98f304c-e1e0-410d-a6c3-cfcb15c7c087 |
DomNomNomVR's AudioLink Samples | DomNomNomVR | (NOT PERKEDEL) NOTE: This is the correct UUID, PS: Not to be confused with extra added version from SnekMach |
9cb2b515-eee3-4258-8c3d-108ccfc5d299 |
Madvicius' Old Anime world | Madvicius | (NOT PERKEDEL) |
2f14fd53-2850-43b9-91f0-132d3f2db2bc |
Writhe | JillTheSomething | (NOT PERKEDEL) |
11a92064-d9d1-4f6b-91a0-845c78952659 |
Pool House | JillTheSomething | (NOT PERKEDEL) |
0b038da9-1a2a-4c25-88bb-b5047d682a8d |
SpaceHey | Root (uploaded by JillTheSomething on behalf) | (NOT PERKEDEL) |
a15e207e-daac-4cea-a02f-13870cb14052 |
Spawn Mover Demo | NovaVoidHowl | (NOT PERKEDEL) |
c237df59-1df1-4e12-9e41-92608b1c9d5e |
CVRPlayerOnlyMirror demo | Nirv-git | (NOT PERKEDEL) |
406acf24-99b1-4119-8883-4fcda4250743 |
Purple Fox | LensError | (NOT PERKEDEL) |
88e9a47b-969a-4ef1-b0dd-46b6e12292bc |
Social Spot | LensError | (NOT PERKEDEL) |
Props
GUID | Name | Uploader | Description |
---|---|---|---|
6772ae27-7913-472b-9ef4-29d687a19f37 |
Adjustable Dice | JOELwindows7 | Ultimate Adjustable dice |
e93b46ac-a385-43bc-8458-1ba48f1341db |
Wahaha Dice | JOELwindows7 | . |
e33ca9f8-0785-416a-b635-73a999bcb756 |
Wahaha Dice Scale 50 | JOELwindows7 | . |
acfed254-b590-4c9b-96c3-28c8e22f51ec |
Wahaha Dice Scale 25 | JOELwindows7 | . |
fa51c676-05bb-41c3-aa41-68941f9fb2a7 |
Wahaha Dice Scale 5 | JOELwindows7 | . |
2796a410-02e1-4fcc-b7d8-d58f31b354c1 |
Wahaha Dice GIANT 1000 | JOELwindows7 | . |
e8da5752-5216-4bfe-a3ae-3c87d8ac9ca7 |
Wahaha Dice micro 1 | JOELwindows7 | . |
ed1fe55e-c63a-4119-9fc2-caa9933cf6aa |
Ehehe Dice | JOELwindows7 | . |
c5482fb7-620f-42b0-ab84-afc8210a7a5a |
Ehehe Dice Scale 50 | JOELwindows7 | . |
5a5a3265-a1e7-469b-83f3-d83e8800cb02 |
Ehehe Dice Scale 25 | JOELwindows7 | . |
04ea5304-11c2-4244-98f1-7676a656da9e |
Ehehe Dice Scale 5 | JOELwindows7 | . |
b06c91e7-989f-4685-8819-875b666093cf |
Ehehe Dice GIANT 1000 | JOELwindows7 | . |
ca2e8dfb-3d35-42ad-8f22-bf839f732308 |
Ehehe Dice micro 1 | JOELwindows7 | . |
7bb92abf-fc97-4836-b9fb-fff929408907 |
A Dice | JOELwindows7 | . |
3974a044-678b-4d26-8c00-9adaba057ffd |
A Dice Scale 50 | JOELwindows7 | . |
f500a295-e148-489d-bb6c-bca39fa976ad |
A Dice Scale 25 | JOELwindows7 | . |
86462140-5f07-4fc0-a814-2541b5cd085d |
A Dice Scale 5 | JOELwindows7 | . |
6f803736-519f-4e3c-b8bd-d0581ab83083 |
A Dice GIANT 1000 | JOELwindows7 | . |
7cbb201a-d83b-40cd-975b-05250b7f74ad |
A Dice micro 1 | JOELwindows7 | . |
cd15f618-b0bf-4a55-a9ee-6fc52fad42b2 |
E Dice | JOELwindows7 | . |
962ea7dc-0c0a-4952-9842-d637570f2cde |
E Dice Scale 50 | JOELwindows7 | . |
5e3a8b44-9676-47cc-aa41-91e37fbd301a |
E Dice Scale 25 | JOELwindows7 | . |
e2890d25-c725-495a-b5e0-98fb7526be8c |
E Dice Scale 5 | JOELwindows7 | . |
dc2a31c2-d7b8-47e2-ae2c-b69c9d638c52 |
E Dice GIANT 1000 | JOELwindows7 | . |
c01e0e3d-b793-4259-ba8c-84b1a6038a6c |
E Dice micro 1 | JOELwindows7 | . |
8212db17-de59-475a-a36c-f8fb84bcc26a |
Awu Dice AudioLink | JOELwindows7 | . |
ed2e7173-bdff-4200-be76-82543bf45b70 |
Awu Dice Scale 50 AudioLink | JOELwindows7 | . |
e7318916-445e-4133-bf46-4e61bb4a75e8 |
Awu Dice Scale 25 AudioLink | JOELwindows7 | . |
b3668105-08ef-41ad-8da4-2cfc1ebe3882 |
Awu Dice Scale 5 AudioLink | JOELwindows7 | . |
0d68f8b4-0980-49e7-ab3e-f62e7469ee5a |
Awu Dice GIANT 1000 AudioLink | JOELwindows7 | . |
0351eead-50bf-4d8f-8916-d787a12f1e3a |
Awu Dice micro 1 AudioLink | JOELwindows7 | . |
64501bf1-7c8f-4213-bb62-376ebfdaa820 |
Eyea Dice AudioLink | JOELwindows7 | . |
32f8f36e-050b-4dcb-83ef-b5b6093dce08 |
Eyea Dice Scale 50 AudioLink | JOELwindows7 | . |
0d8b55e3-0117-498f-9774-ef600cb36876 |
Eyea Dice Scale 25 AudioLink | JOELwindows7 | . |
f8ca6f5f-0de2-471a-8516-4058b12f906c |
Eyea Dice Scale 5 AudioLink | JOELwindows7 | . |
820a6d23-fc4d-462b-b7d6-e4d30f91a453 |
Eyea Dice GIANT 1000 AudioLink | JOELwindows7 | . |
28c3750e-ea72-4634-a8b9-06c098c8d9c6 |
Eyea Dice micro1 1 AudioLink | JOELwindows7 | . |
0b8fd851-6bae-4b3c-8800-92eee08ab3a9 |
Ludo Game | JOELwindows7 | Board game with core from Keiannai Board Game System |
c7a0bd47-3ece-485f-a994-d3eddbc2b4c1 |
Anjay Button | JOELwindows7 | Powered by Dippy's push Button |
8f094998-b863-4bc6-b3c9-726eb82f1e24 |
Fart Reverb Button | JOELwindows7 | Powered by Dippy's push Button |
2b7ef53d-a4aa-457d-b613-6a542fb385d0 |
Fart Origin Button | JOELwindows7 | Powered by Dippy's push Button |
d85d797b-2965-4622-9699-962e8bdaf88d |
WTF Boom Button | JOELwindows7 | Powered by Dippy's push Button |
4c35b951-7dc3-4adf-8dda-7bf253d24dc5 |
Bin Canon duar Button | JOELwindows7 | Powered by Dippy's push Button |
a245cf37-09f3-408c-bcc9-cf35839a4fe9 |
Very Loud Explosion Button | JOELwindows7 | Powered by Dippy's push Button |
cdc8b5b1-43af-40fd-b7a5-af48dc8d6dde |
EmptyBall | JOELwindows7 | . |
323d2618-403d-4835-9eac-5c8362a511a4 |
Stupid Cartoon Heart with Sound | JOELwindows7 | . |
933b41b9-075f-45a6-b2a7-4eafe0a97a03 |
Stupid Cartoon Heart Particle Drop | JOELwindows7 | Same but using Particle Drop |
5c394959-b82f-45d9-a924-576d80878404 |
BeepStick | JOELwindows7 | Test Particle Sound |
05b157e8-d51f-4411-ad86-8cb314535e6d |
C# forbidden meme | JOELwindows7 | . |
4a193ad4-4119-47c8-ae89-80ba7acd1182 |
Nice to Meet You | JOELwindows7 | . |
677f8f5f-6e35-4399-85bc-bb1323f0b32b |
How are you today? | JOELwindows7 | . |
99e7c61c-f253-4f4a-bb82-224f1d627591 |
What's your name? | JOELwindows7 | . |
992a3278-59e6-4161-9c8e-69e16a2b9152 |
What's your pronoun? | JOELwindows7 | . |
ccfe57c8-f21c-46e3-8c3d-ec5a9def4be8 |
Stop you're annoying! | JOELwindows7 | . |
d3afa62b-3524-46b9-93fd-519dd91a63da |
I'm so sorry, I didn't mean to freeze you! | JOELwindows7 | . |
12d3cc16-e202-48ad-900a-99c41d2d6130 |
I'm very shy! | JOELwindows7 | . |
89090a15-d3a4-4510-b55b-4299248cf743 |
Lua Script Coming soon-ish | JOELwindows7 | . |
d7df28fa-082d-4e15-83be-b9e88a622da5 |
Mavrickle | JOELwindows7 | Placeholder image |
caca50c3-6a82-48c2-a3dd-8932926b44a1 |
Vivox broke on me | JOELwindows7 | . |
c79b0255-fdaa-491d-9b6d-a884e5e9308b |
New Mic still broke | JOELwindows7 | Vivox has been deprecated, CVR now uses own custom voicer which is more reliable. But not always you can get stable connection. Depends on your internet stability. |
f3f97796-cf65-439a-b1f6-b51d3c7950b3 |
Sorry your mic broke | JOELwindows7 | . |
19687a1c-c451-40d1-9031-ab714de3a96e |
Have you tried leave and join | JOELwindows7 | . |
effa41a5-6a46-4119-a21b-8f40369fa8e8 |
No it doesn't work | JOELwindows7 | . |
7cd0db37-36b2-4848-874f-5aab7a1b4c5e |
I have to leave | JOELwindows7 | I must sleep tonight now. |
959f019a-3c8f-4e5e-9a54-7870ffea3750 |
Discord say Hi accident | JOELwindows7 | I'm very sorry. |
75757afe-d74c-4cbb-a467-c87d861ff192 |
Why capsule collider | JOELwindows7 | default collider error. |
2d106677-d4d3-4671-b960-fa0c6dda30a1 |
A Failed Car | JOELwindows7 | RCC is not $0!!! How do we supposed to car?! |
3f562c88-e8d6-4b39-827c-a910588bc4e6 |
DynBonen | JOELwindows7 | . |
ddb5a8b0-758e-4469-a181-5c5e959bab07 |
Le Among Us | JOELwindows7 | hfcRed's among us follower demo |
6566357c-3640-4b9f-b6eb-2abab7225e4b |
Unity Crashed | JOELwindows7 | How did this happened?! |
597e172e-2ca1-426f-9b84-a5e701b3478c |
ChilloutVR Crashed | JOELwindows7 | IMPOSSIBLE!! |
345e2399-bacf-4ddf-ae8f-8df6e9445694 |
(Image) World's Most Expensive Burger | JOELwindows7 | Post from @HumansNoContext at X / Twitter |
17ec4133-0c63-44a7-8032-a218a91f9720 |
Valentine Chocolate Box | JOELwindows7 | With each chocolate edible |
cced1e10-7db5-44c9-a180-6cc99267f2cd |
Just a Hula Hoop | JOELwindows7 | Hula Hoop with complex colliders configurations working around Unity's limitation |
7a75148c-cdbf-4585-a44a-c28904958ef8 |
Hockey Puck | JOELwindows7 | The puck, hockey disk |
75eb9b0f-474a-444d-a2d9-77946b994f13 |
Botol Spin | JOELwindows7 | Bottle Spinner |
e7490010-549c-4eb5-a220-eca276686249 |
Virtual Prop Room | JOELwindows7 | Portable test room |
b95873c0-f09d-4fc8-8dbe-be6f716dbc2c |
Bridge Carryover | JOELwindows7 | The broken bridge game |
cd1cd0f6-d62d-4f5c-9d84-0567378a1d28 |
Pontoon Square | JOELwindows7 | For Bridge Carryover game |
7298ba18-cf8d-4478-b6d5-035c6e59f861 |
Pontoon Circle | JOELwindows7 | For Bridge Carryover game |
89a7a56a-f391-4e5b-90f9-240ef72cd4d5 |
Duarsplode | JOELwindows7 | Lagsplode Grenade with particle & ragdoller |
f7b036a6-4356-4c80-a247-3f49d96424d7 |
Krappet | JOELwindows7 | Another car |
dc317a48-39d2-40da-a3e3-27168334d43f |
Orange Fragrance | JOELwindows7 | Stella Jeruk |
d2498a2c-dad3-4fa0-8761-3f6712f28e6f |
The Power of the Sun | JOELwindows7 | In the palm of my hand |
07799d34-1333-4d9e-ab99-557faa694e47 |
The Absolver | JOELwindows7 | In the palm of my hand |
34243d71-25b5-4c65-9119-29a206918835 |
Portable YuTub | JOELwindows7 | Portable Video player |
140ca808-7a9a-49c3-9296-3f49127f04ea |
Sex Dice Tutorial card | JOELwindows7 | NSFW How to DIY Lewd dice. |
cae8af07-97be-4595-a5a8-1114caf6eec5 |
Soklong Clock | JOELwindows7 | Experimental Aesthetically minimalist clock |
1ab3f86d-2ec3-4c81-b582-9f53807643d4 |
Auto Lazy Suzan | JOELwindows7 | Experimental Same as Soklong clock, but only second hand and that's the Suzan area. |
2b09d9dc-dd95-49dd-b4a1-2b1dc70f5a83 |
π« Heart Organ | JOELwindows7 | Experimental Khalifa Hawill's animated heart organ 3D Model |
04176881-b662-4299-a238-260a4f975d01 |
Kipas Naik | JOELwindows7 | Experimental Lift-up fan using Gravity zone |
6d74cc05-a541-493b-9c5d-2fd377f9e4bc |
Click to Poof | JOELwindows7 | Experimental |
382db2db-2101-4308-9a8a-5bcb263880a7 |
Reflection Probe Helm Spawner | JOELwindows7 | Experimental |
48c2addd-f480-4146-af62-0a2ee047f157 |
Cube Scaler | JOELwindows7 | Experimental |
33f06030-a4a8-45f6-9409-a69913cc39e8 |
Diagonal Joystick Bug Demonstration | JOELwindows7 | Experimental |
89a9b73f-93f6-4727-9546-3f52dd4e979a |
null | JOELwindows7 | Experimental |
66effc2f-41af-475d-bfd2-df37989c1600 |
VoyVivika Portable Tutorial Prop | VoyVivika | (NOT PERKEDEL) |
1dd3b77b-8982-4627-9979-4a0503b6f2b9 |
Kavex's Rib | Kavex | (NOT PERKEDEL) ported from https://3dwarehouse.sketchup.com/model/4ee36dd6-7482-41a2-87ff-ceaefc83c4da/Rippchen with song |
39c89b9e-abbe-4b48-8afc-d2ad910bf8e6 |
Kavex's π³οΈββ§οΈ Trans heart | Kavex | (NOT PERKEDEL) |
eabe330a-a392-4a0f-b7f7-7cdb748834ac |
Kavex's Pansexual heart | Kavex | (NOT PERKEDEL) |
fc89a8ba-e426-41e8-81fa-268e79b80175 |
Dippy Push Button | Dippy | (NOT PERKEDEL) |
d3317583-fc62-4422-861c-c94b24cbeee0 |
Dippy Sauce Squirt Bottle π | Dippy | (NOT PERKEDEL) |
b1ee7ffe-8686-4cbb-b438-5db7f13c539c |
UCC Mirror | MilchZocker | (NOT PERKEDEL) |
25f0fbe4-7a23-40f3-815d-a6dd33786a3d |
UCC Pen | MilchZocker | (NOT PERKEDEL) |
fba60ac2-b053-401b-9d5d-02986c21af24 |
(NOT PERKEDEL) GONE / MISMATCH 404 | ||
fc89a8ba-e426-41e8-81fa-268e79b80175 |
Dippy Press Button | Dippy | (NOT PERKEDEL) |
9e13b14c-d70b-4266-ae7b-aa687b75faae |
NUT BUTTON | Dippy | (NOT PERKEDEL) |
d3317583-fc62-4422-861c-c94b24cbeee0 |
Dippy Sauce | Dippy | (NOT PERKEDEL) |
d1dac649-e96a-4f91-92f2-40a2214a33d4 |
MollyTribute Interaction Layer | DomNomNomVR & MollyTribute (Momma Molly) | (NOT PERKEDEL) |
d849a70d-adc0-4cea-a09b-84a9a0037e84 |
Pen Props | SketchFoxsky | (NOT PERKEDEL) |
ca0a909e-2371-4586-8836-993e77132727 |
Evil Betty Keycard Demo | Evil Betty & Momma Molly | (NOT PERKEDEL) |
49314ddc-bb7e-4c16-9d72-52bd24755efa |
Boat example | kjoy | (NOT PERKEDEL) |
Assorted
These are the GUID from our cache folder of CVR.
- ..
Additional Info
GUID
Ensure to detach the GUID if you'd like to make new variant of these prefabs.
For employee: DO NOT LOSE THE GUID!! MAKE SURE IT IS STILL ATTACHED, & IS SAME MATCH WITH THE PAGE IT UPLOADED TO!
Car Vehicle License Plates
UUID | Nick ID | Total Plate | Description | Tags |
---|---|---|---|---|
978bc94d-5a8b-4199-8352-b51c985dfa24 |
FAIL |
FAIL-FA24 |
Failed Research Car No. 1. Non-RCC variant | β‘ EV , π Commercial |
2f8ba87c-398f-4fd8-9fe6-db74234988d6 |
KARP |
KARP-88D6 |
Krappet bobsled car | β‘ EV , π Commercial |
6ac4ea02-0194-45e4-a1cf-a636af63ab98 |
ISKY |
ISKY-AB98 |
Sky's Hyundai IONIQ 5 (Indonesia Cikarang Version) Signature Long Range (Modded-frankensteined, fulfill all misses) | β‘ EV , ποΈ Personal |
4dd6fa8f-bd5d-4c64-a5b0-b1e6a4edae56 |
LUCY |
LUCY-AE56 |
Latsufir's Prototype Dasandim Military Tough Saucer Mk. 2019 | β’οΈ Mini Reactor , ποΈ Personal , π Space |
Protogen Parameter
JOELwindows7
- Material = 0,0,255
- Emission = 255,170,0
- No Horn
- Short Hair
- Chest Fur 0
- Dome visor
- Single Pair
- Short Tail
- Regular size (3%)
- Armor Extrude 20
- Panel Convex 40
Control Bola
How to Control:
First, start the machine by sitting on the orange chair.
- Left Joystick / WASD = Move the Bola
- ESC / Right Option Menu? = Stand up & shut down the machine.
Audio Link Surround Experiment Paused
You need to edit:
.cginc
core file to have each and every speaker. There is_AudioTexture
sample2D
property to take a look..shader
toinclude
to each and everycginc
per speaker.material
to point to each and every shader there is per speaker
Property for cginc
& Global Shader Updater Property name, was all _AudioLink
:
_AudioTexture_CF
_AudioTexture_SubL
_AudioTexture_LF
_AudioTexture_RF
_AudioTexture_LS
_AudioTexture_RS
_AudioTexture_LB
_AudioTexture_RB
Wait no, just have one _AudioLink
sample2D
for each of .cginc
file. Then each different shader includes which cginc
to which speaker.
Alternatively for now, have a script that control this AudioLinkController
, to change reference audio source to different speakers. Yes, unfortunately at the moment, CVR does not support scripting & has strict whitelisted MonoBehaviour scripts rule by default. You may hack around by changing experimental settings and disable Bundle Verifier, who knows, haven't tested yet, but it's not safe & not recommended.
Video Player not working
ChilloutVR uses youtube-dl
to download the video, and then either with Network Sync to broadcast the playback, or locally play depending on that GameObject video player component setting right now. The part that plays the video is powered by AVPro. Somehow, the youtube-dl
either did not shipped with, OR had obvious permission trouble (i.e. Program Files
folders have strict permissions).
To remedy this, simply download yt-dlp
. Why yt-dlp
you ask? Because unfortunately current stable version of youtube-dl
is broken, and in need dire update to be released due to ever breaking YouTube policies. The yt-dl
is a fork of youtube-dlc
which is also fork of youtube-dl
or so in between, and it happens that this forks works pretty well today, thanks to auto-updating API methods in every attempt of downloading (the JSON manifest on how to download YouTube video is always fetched per attempt), I think.
Pick just the regular yt-dlp.exe
. Once you have downloaded it, place this EXE file into C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data
, & then rename is to youtube-dl.exe
.
Now, try again. If your log says killing youtube-dl timeout
, try re-pasting the URL again to try load again. It should work now. When it successful, the log should say something about AVPro playback broadcasting.
- https://github.com/ytdl-org/youtube-dl
- https://www.reddit.com/r/archlinux/comments/119hsoj/stop_using_youtubedl_and_use_ytdlp_instead/
- https://www.reddit.com/r/youtubedl/comments/mh51mc/out_of_curiosity_how_does_youtubedl_work/
- https://ytdl-org.github.io/youtube-dl/
- https://openjur.de/u/2466945.html πππππππππππππππππππππ
https://youtube-dl.org/brogen- https://github.com/yt-dlp/yt-dlp NEW
Extra Video not working
Looks like this is a Windows 10 vs. 11 permissioning eh? https://github.com/Perkedel/CVR_Stuffings/issues/1
Whitelists
Whitelisted assets
Known Whitelisted Unity Assets are:
Asset Name & Sauce. Author. Available for. Descriptions
- Realistic Car Controller. BoneCrackers. PROPS. Make drivable car props.
- Magica Cloth Gen1 & Gen2. PROPS, AVATAR.
- TextMesh Pro. Unity. WORLD
- ProBuilder. Unity. WORLD
Custom own MonoBehaviour are not supported, since these needs the dll
assembly to be installed onto CVR. A Lua Scripting support coming soon.
Click Here to see official list of whitelisted assets on Worlds
Click Here to see official list of whitelisted assets on Avatars
Whitelisted URL for Video Player
Known Whitelisted domains in CVR for Video Player are:
- VRCDN
- YouTube.com
- Soundcloud.com
- DailyMotion.com. Oh this asshole, banned my account because
advertise market link
and refuse to unban. - Google.com
- Google Video (Drive, Photos, etc.)
- Streamable
- MixCloud
- Twitch.tv
- CVR.GG
- ABI Data
- ABI Network
- ABI Website
- Vimeo. Now you can watch Ondemands you buy to here! iyey.. no. login required.
- vivo.sx
(SAUCE) Modify these whitelist on this JSON file: %USERPROFILE%\Appdata\LocalLow\Alpha Blend Interactive\ChilloutVR\UrlWhitelist.json
Do this at your own risk!
World Rule of NO Private 3D Model allowed
Feedback cannot be made nor published to Feedback ABI due to obvious disagreeabilities.
A world rule that disallows Avatar that its privacy setting not Public
. If a gamer entered the world / instance with rule set, wearing this kind of avatar, their avatar will be replaced with 2D Placeholder sprites like censored ones.
Application possibilities:
- in World, rule that were set alongside props & fly permissions.
- in user Setting, to be alongside with View Safety settings like NSFW, Horror, Violence, Particle, Giant & Micro sizes, Effects, etc.
- in instance, rule that were set alongside props & fly permissions.
This idea was inspired from Blender Surreal Meme realm where nobody is allowed to wear body that has no Public Download Link and Paywalled Download link (anything that Kaorfa never had grasp with the 3D model said). The NPCs there are all simple primitives being & can be said an AI. The visitors who typically have more complex conciousness structures usually respects these cultures by also creating avatar that is also a simple primitives with added complex features, and agree to make these special avatars public no exception.
If the visitors who ended up here either had no usable avatar, OR wore a Private Avatar, their body will be immediately swapped with random primitives shapes with random / signature colors, usually Default Cube
, Suzanne
, Stanford Rabbit
, or Utah Teapot
.
Yeah pls download link. peck you, proprietarists!
Is ChilloutVR indeed much more intuitive than VRChat?
Further testing & experience required in order to build conclusion
In VRChat, your Unity Project creation menu in VRChat Creation Companion has 2 options: Avatar
, & World
. Each uses different SDK. *TEST LACKING, IS IT POSSIBLE TO SINGLE PROJECT FOR ALL?
In ChilloutVR, you only need to create a Unity Project for that version asked, then install the all-in-one SDK (called Content Creation Kit). All World
s, Avatar
s, & new Prop
s can be created, modified, and uploaded just in 1 single projects. Note that if you had World
marker, you need to disable (or delete but it's not recommended) or move to new unWorld
ed Unity Scene & place all to be uploaded stuffs there, in order to upload & update Avatar
s & Prop
s.
As of my flawed testing in November 2023 (no VRChat test, just glance), Indeed CVR is much more intuitive, although I understand people would disagree, since without tidying system VRChat has (VCC), it may makes a mess & recovery a hassle. But again, there would be polar opposition that says VCC eats another disk space & deems unecessary. Your mileage may varies.
Ah what do you know? in VRChat you login with username, and password. Main Password. BUT, in ChilloutVR, you login with your username, and your CCK key. Your specialized key you got in your dashboard, not main password.
Remember, since CVR is the new guy in the VR Social media, they take a while to catch up.
UNITY TOOK LONG TIME TO LOAD!!! HAAAAAAAAAAAAAAAAAAH
Well what do you know? It is expected. We're not in Godot where everything is super optimized and super light by default. You know.
If your PC has no:
- Highest end CPU (critically Core i7 OR Ryzen 7, OR anything that has at least 6 real cores & and each rate from at least 4 of them 2 GHz)
- Highest end NVMe SSD, where the Unity project resides in (putting on Game Harddisk is as same slow as regular Harddisk, YOU MUST put it in an NVMe SSD where it is connected to NVMe M.2 slot directly to your motherboard, not SATA SSD of any kind (Neither M.2 nor SATA, don't get scammed!))
- Highest end RAM with highest possible Hz & Size (Critically totals to 32 GB and up, and conclusive usable rate by 5000 Mhz and up)
It will take long, and more file adds longer it is. Therefore you need a combination of those above, & a Highest end GPU you could possibly find (critically, with Nvidia XX60 Ti or not, OR AMD Radeon XX60 XT or not, or anything able to VR at medium setting). Without those above, it may take up to 5 hours to start! & without enough GPU, it is impossible to render viably.
Even with ultimate today spec that won Overclocking contest yesterday, you may still experience long time loading I think about 2 minutes. Remember, this is Unity, not Godot.
Are these done by Realizer division?
Not officially. Although some Realizer members had involved, still it was done by serveral other volunteers at Perkedel Technologies who worked with this in their free time.
Due to different settings and goal with the game engine CVR used, There is no dedicated division handling content creation for this social media. So, Ricitello, PECK YOU!!
Also actually we've been having beef with Unity in general. Made with Unity
, No permanent buy, etc. etc.
Weren't you supposed to make your own Godot social media?
Creating social media on its own is huge responsibilities. It is not a simple hassle and burdens to take. While the server (for usual opinions) will be as neutral as possible & dev themselves may not, these days, neutrality is a necessity. Or let's say, siding a necessity, in which it is required to ban people on certain usual opinion sets in favour of bigger more evil threats that must be obeyed, in order to legally operate, among other things.
Although, VR Sandbox can still be possible, BUT without the social media capability. It won't be GodotChat. Meja (Open Source Tabletop simulator clone). More like industrial physics simulation framework.
This Kantor 369 Meja is one that will officially be built by Realizers. Later.
Unity?! Don't they will steal your soul?
Fortunately, in desperation, Unity had partially rolled back their new paywallism-partialism agendas. Therefore, only by the new version after 2024, will they succ our soul like Shang Tsung.
Therefore, the version of Unity (Unity 2021.3.23f1
) used by AlphaBlend Interactive & for these creations of it are not subject to Neo-Paywall-Partialism / Runtime Fee agenda. Everyone in this version should be safe, for now. Because if not wrong, these legacy versions shall be supported until spans of 2024. However, we have yet confirmed would Unity impose punishment us gamers who stuck in these legacy version prior to this agenda.
Be knowledgeful also, that ABI already built their software & set goals for long since before. Therefore, to stop and port to other engines is not a viable option. This can only be done from scratch with different set of instructions. We shall see further, so stay tuned.
Sauces Unity Runtime Fee
- https://youtu.be/wyonsFb14zE?si=_59YKO556UHurZJI
- https://youtu.be/qa58KNo8JfA?si=X-_b1dxivObMaZKz
- https://youtu.be/ENoVL68z9PU?si=YyeXAfWCEpDq1Hww
- https://youtu.be/Le79j1ZSfKk?si=k-D8BFEqUwsjx_kl
- https://youtu.be/LlPOn0nAOeo?si=2tAqr7a9InVhvQVL
- https://youtu.be/uJnOBC9wJyQ?si=Ixmi5OvGtDEAf0-L
- https://youtu.be/UW9SiyCPOPI?si=aZHcSHIXE-dMyjBT
- https://youtu.be/KTWHdLZZdGw?si=PL3HIwjyEEVGphLY
- https://x.com/FuckedByUnity?s=09
Why did you include NAME
?! They are all partialists
We unfortunately have no choice but include these shaders, due to other modules have used such shader, hence depends on it. We hope that these modules uses features available in Free edition only, and say if they did used paid feature, can be replaced back to the free sets ones without breaking.
Perkedel and affiliates condemn highly, the act of partializing feature sets under micro-transactions or any similar system, as well as basically paywalling assets. If you have any questions, let us know, under DM Prefix CVR_PAID_ASSET_CONCERNS
.
Discord Exclusive Downloads
Per Archive Protocol established on 2023, It is now forbidden to place assets under exclusive download behind join guild, for especially with Discord, to join over 100 servers / guild requires nitro / premium subscription. Therefore all assets, updated newer, and even any version locking assets will be unignored and all employees have been instructed to unignore & forbid ignoring these kinds of assets.
It is forbidden to place assets under login requirement.
Paid (Actively on sale) assets are still forbidden to be unignored, due to strength of Earth people mental warfare & artileries. There shall no be provocation allowed at this time. You sure you'll fulfill your promise on eventually releasing features into free tier? I don't have time to hear whether you did, so feel free treat as
breaking promise
. Right?? ... uh.. yeah, in my opinion.
Car too expensive
CVR trusted Realistic Car Controller (i.e. whitelisted), and has been suggested by Dippy to be used to make car props. However, we have already seen, that it is way too expensive and not all gamers have privilege by their parents and/or many factors.
Indie Scripting support therefore is a must to unshackle our creativity away from requiring such asset just to get there.
Please do not include nor even sparsdated RCC! Keep this asset folder to yourself π.
Please test these other Free car assets and confirm whether or not they works:
- null. Custom MonoBehaviour is forbidden by default.
Perkedel Logo coincidence
Perkedel logo (capsule with plus) was made purely on philosohpy & inspiration of certain elements. In this case, a mashed potato molded into a capsule shape, with plus symbol, signifying more, infinite, all around.
Unfortunately, we have encountered fatal coincidence with other brands that resembles our logo. Rest assured, our logo was not made for such reason, and therefore has nothing to do with any of those design creation nor endeavours.
Despite all, for safety reasons, we decided to use newly different version of logo (for this case of VR and related) while retaining the recognizable shape of our brand logo. You should see Furry Isekai
version of our logo in profile pictures and brand logo placement. the Furry Isekai
variant has capsule without plus but instead blue gradient bright top dark bottom, and tunnel wave inspired from our free wallpaper, Wave
. We named this variant Furry Isekai
in a nod to one of our upcoming game series & movie franchise, Sediron
, as in entering a brand new world full of furries, Arenod (formerly Areluid). The Isekai
this time has nothing to do with literal death.
Coincident icon:
- VRChat Plus
- ProCreate Copy button
Legit Purchase Disclosure
In response of backlash towards Van Elektronische on grounds of involvement of X0p1r4t3 Eenvreensmnt which concerning parties claim notorious for sparsdating assets
We have heard your concern. We understand that such organisation involvement in this checkpoint leaves an immense distaste to you, the concerning parties. Rest assured, No assets should these were sparsdated, shall never enter this repository, until Kaorfa (JOELwindows7) himself paid for those assets. The payment proof will promptly be included at above section, once the transactions is complete. And, No paid assets to be unignored either. All gamers who wanted to contribute are required to provide the assets should be involved here, which are paid, on their own, until the alternative was manufactured.
In order to relieve you, the concerning parties, we would like to fully disclose Kaorfa's parameter, on paid files, as follows:
- Kaorfa had ceased sparsdating
video games
, since around 2012, and the transition so to speak had been completed, in around 2016's. Today, Kaorfa will readily purchase new games legitly, if he inclined so. Unless of course, such games are no longer available to purchase legitimately, or unviable to support should the company beholding behaves badly. - Kaorfa already lost over $100 in total and counting, to purchase
assets
, legitimately. - Kaorfa already spent over $3000 in computer information equipments, to download these assets & games, and use them to inspire & create more creative works out of those.
- Kaorfa's mother would not be happy and furious, should she found that Kaorfa spent that much of a money over serveral assets, such as one that costed him $30 a being / pack. In fact, on purchasing hardwares alone, Kaorfa is today strictly being monitored and requires low chance approval processes. Kaorfa is indeed under immense pressure, required to mend good spending behaviour & reduce reckless shopping. And as the result, this has risk of compromising integrity & will of disclosure towards his own parent, which has already shown, Kaorfa is silently purchasing assets and games in his same bedroom alone, often times away from his parent's supervisions. Kaorfa had once been caught, and threatened to have all giving money / uang jajan to be ceased permanently with no way to recover. You would not want to hear Kaorfa pleading about this, trust us.
- Kaorfa has a niche job requirement and none of the job fits Kaorfa's laidback & sleep but still have money style, null, non existent. As the result, Kaorfa is fully relying on his mom's giving money to this day, and projected until her retirement.
- Kaorfa's boring side job salary has been unstable & became unreliable, due to change of management at the company he works at. Now the salary has tremendously shrank significantly, and the transaction only done once in every multiple months, instead formerly every week more you diligent and lucky.
- Kaorfa has been fed up with paywallism, proprietarism, & partialism. And has this sympathy towards his gamers. If Kaorfa feel roadblocked upon any of these, then he has feeling for other gamer's same set of challenges just to get there, and it's the reason Kaorfa has been long since, looking for ways, so that the gamers won't have to encounter the same roadblock as he did. If the product is untriable on some, it's not working there. If it somehow tried without being paid, that's because that nation could not understand the price, as when you think it's cheap, for them, it's like standard drinkable water is luxury.
Trust us. begging like beggar is harder than to give.
Additionally, This checkpoint project, and others under our command have rules, all participant required to obey, in particular regarding assets and costs:
- All assets must be obtained legitimately as it can.
- All assets should this one paid, requires proof of transaction where Kaorfa commited towards beholding owner of the assets.
- Should the proposed assets comes from sparsdat, Check previous point.
- Assets that have met the legitimacy condition above, still cannot be included in the repository it sits to be. These files must be
.gitignored
to prevent provocation against the beholding owner of the assets - Should the assets are discontinued & gone 404, legitimacy rules voids & preservation now falls & engages at the discretion of the project managers.
- Credits for assets as all as possible are required & irrevocable by any means. Even for Public Domain assets. At least, to attribute Sauce URL to each and every set of assets involved.
We also would like to apologize, as many of our member of this checkpoint project had uttered abundant amount of insults against the beholding owners when their assets are paid. This is because of this project policies in effect, that permit unfiltered & uneditorialized utterance from the member, in accordance with main protocol No. ???? stating Integrity & Honesty
, where words are required to be seen by other gamers, without censorship, or worse turns manipulated / oppositely lying. This will not be fixed & request for such cover ups will not be accepted, due to above's policy. We apologize for your inconveniences.
Dippy's Unity Packages GONE 404 EXISTS
We are no longer able to find his Gumroad whatsoever. However worry not, because we have claimed those items before these disappearances. Further creation shall use these items yoinked or the reuploads. Only things we worry are the other files that may have not been claimed, who knows. We found it https://dippythefoxderg.gumroad.com/ . Please refer to these files for more informations.
- https://dippythefoxderg.gumroad.com/l/DippyPushButt Button SFX Dippy Push Button
- https://dippythefoxderg.gumroad.com/l/DippyDipSauce Dip Sauce
- https://dippythefoxderg.gumroad.com/l/DippyAdStand Advertisement Stand
MilchZocker's Source codes
Following are GitHub repositories allegedly a CVR project:
- https://github.com/MilchZocker/UCC-Cinema
- https://github.com/MilchZocker/UCC-Cinema
- https://github.com/MilchZocker/UCC-Infinite-Driving
- https://github.com/MilchZocker/UCC-Tutorial
- https://github.com/MilchZocker/UCC-Pen NOTE: Packed only in
.unitypackage
does not mean closed private. It's just need to be extracted. This may be included for convenience. - https://github.com/MilchZocker/UCC-Swimming-System-demo
- https://github.com/MilchZocker/ChilloutVR-Dark-UI ARCHIVED
- https://github.com/MilchZocker/ChilloutVR-addons ARCHIVED
- https://github.com/MilchZocker/CVR-Player-Tracker
- https://github.com/MilchZocker/CVR-Player-Tracker
- https://github.com/MilchZocker/Cache-Auto-Delete
- https://github.com/MilchZocker/CVR-Account-Switcher
- https://github.com/MilchZocker/Beat-Together
- https://github.com/MilchZocker/Mirror
- https://github.com/MilchZocker/CVR-Player-Counter
- https://github.com/MilchZocker/CVR-Global-Position-Tracker
- https://github.com/MilchZocker/little-tokyo EMPTY
Beach ball gone EXISTS
https://www.dropbox.com/s/kaznw4kewte243g/CVR%20Beach%20Ball.unitypackage?dl=0 gone
Pls find Rachus and contact Him/Her/Them. Ask for reupload on different place!
If you gamers had the .unitypacakge
file, pls send to us, either directly or share the URL, send either or both promptly to Kaorfa at JOELwindows7 (Discord) under DM Prefix FILE_FOUND:CVR_BEACH_BALL
.
Yey it back https://github.com/racushstrago/CVR-Props thancc cool and good awesome div by zero!
hmm it appears a customization script gone, so does in the game!
Death Timer
Contract Unavailable yet. Contract is draft.
Escalation into a contract is being discussed. When Wakturia deems it viable, it would be then escalated.
Reason = Unity next gen betrayals series 2023.; Toxic social condition surprisingly present here as well.
Observing:
- Unity Engine. Could be mass abandoned, in which usage population observably reduced down to less than 100K gamers
- ChilloutVR. Could be ceased, due to that Unity's ever growing tactic of genocide. Could be a statement regarding inviability handling Unity's bad behaviours, even working around around older the latest Runtime-fee-free version ever activatable by creators & themselves, where it no longer works and must upgrade to Runtime Fee agenda enabled versions. In event of critical situation (which hopefully does not reach), ABI is suggested to restart everything from scratch with Godot (Neos Unreal & VRChat Unity & others already exists, but not Godot). Also, ABI is suggested not to abandon critical support due to a particular competitor whose used same Unity Engine, and ensured to add all suggested & requested last feature sets before going into apocalypse mode.
- This. Following fate of ChilloutVR for its supporting status, and observing populations of userbase in common setting (normal & modded), not including post-apocalypse userbase (i.e. Overmodded Frankensteined already abandoned CVR).
- Society. Social condition pertaining to the organic beings, excluding inorganic beings (such as sentient AI lifeform).
It has been rumored that extra factor of death are believed to be paid & private (proprietary, exclusive to certain people) assets. Each Assets you need to buy & never accessble are each nail in these coffins, one to Unity, twice to CVR. Perkedel states that these are our employees' opinion and we will observe whether or not that this opinion is convertible into facts, by opening opportunities such as Free just for Perkedel atleast (Give assets to Joel for $0 willingly), and evaluate if such encouragement would remove enough amount of nails in the coffin.
UPDATE: We are unable to determine its death timer, as we believe that ChilloutVR has no sign of degradation or sickness whatsoever. However, We do find that Unity indeed has been dying, due to their reckless acts. But for this one, This is simply too slow & therefore long due to abundant amount of users already trusted Unity. We can simply reduce the scope of overlooking up to only New Version which officially stated being the only one and forth that has Runtime Fee.
All and all, This project fortunately, can't be considered contract since that would be too long for an oathed job. Instead this will be considered... We have no name yet, but for now, it's Checkpoint.
Until CVR demise, This is our place to share our thoughts.Current Checkpoints:
- Perkedel NTLF+ASTR Website, Source Code.
Hexagon EngineOverseer (Inactive, under maintenance)- CVR Stuffings for ChilloutVR (NEW)
Commissions
Below are available commissions. The status, name, and optional cost to get out of procrastinations
Ready to Inquire? Contact JOELwindows7
, Discord. Use below DM prefix!
WARNING: If your commission involves paid assets such as RCC & you have not paid this commission, it will cause extra prolonged procrastinations! Pls lah, bayar dong, gw jatuh miskin cuman buat beli nih ori.
(INACTIVE) Props 0/20, US$5 + assets_cost
/Service
DM Prefix = PLS_CVR_PROP
Port this 3D assets OR Pre-Propped GameObject contraption into CVR
(INACTIVE) Avatars 0/10, US$10 + assets_cost
/Service
DM Prefix = PLS_CVR_AVATAR
Port this avatar assets OR Pre-Avatared Armature into CVR
(INACTIVE) World 0/5, US$20 + assets_cost
/Service
DM Prefix = PLS_CVR_WORLD
Port this Prefabbed Scene into CVR
(INACTIVE) Advertisement Billboard 0/10, US$70 / Image file
DM Prefix = PLS_CVR_AD
Put this image onto some quads. This image is my promotion for gamers to check out
Rules
- All models will be included in the repo and will be shared.
- Think 10 times before doing this commission
- Sparsdat the Assets: NOT ACCEPTING YET, status may change one time.
NO
= Sparsdated assets nor Paywalled assets to be sparsdated will be rejectedYES
= Sparsdated assets and/or Paywalled assets to be sparsdated will be accepted like normal service- Protolocer Probability as of 2024 for span 2000-2100 = 99.999% towards
NO
. Note =Copyright Infringement is obvious mistake
. - Goned assets will still be included as per Perkedel's Archive Policy.
- Paywalled Assets: NOT ACCEPTED, No exclusive gift allowed, all gamers must be able to freely download. Insisting requires the source assets (especially
.blend
file) also to be shared both here & on Admiral Zumi's channel with full notes pointing to your name & the contract informations.- If you are upset about this rule, picked other commissioner & they are better than me, then the next contract will be $0. Do not lose the voucher.
- If above regret contract is about the same asset, then you'll have another $0 voucher. FINALLY! You finally shared your sexy uwu latex avatar to all gamers, THANK YOU!! Like that.
- above voucher won't always apply and approval is random chance. Do not try to abuse the system. I will see it.
- Free, unpaid commission / request may have have long procrastinations. Engage unrefundable donation in how much to our Ko-fi https://ko-fi.com/joelwindows7 to remove this procrastination, with message of case number. If you accidentally paid under, simply repay the rest, OR wait for little bit / partially boosted service to finish.
- In random case, if I found the asset topic is being e.g. sought after, your contract may be instantly expedited free of charge.
- And out of some, if this is critically sought after, it can even bypass INACTIVE status!! Who knows!
- So if you are really sure that the 3D Model were sought after to be here in CVR, don't hesitate to consult with us (JOELwindows7, Discord), and we'll gladly review and discuss.
- Note again, you shall not expect things would be done fast.
- Advertisement image files will be disclosed in the
Sprite
folder. - Advertisement Life Span:
POSITIVE_INFINITY
.- Ads may not contains: Spam, Scam, Cyrptocurrency & NFTs (Except right clicked ones), Download Exclusive to join guild (Download file is okay if no need login), Paywalled & Subscription required files, Virus & Malwares, Pay to Win competitive advantages.
- NSFW ads are allowed, but they will only appear in NSFW worlds. Please state if your ads are NSFW.
- Please be honestful to all products contained to be promoted, as we have no time to see details. If e.g. we found there is exclusive download behind this join guild or worse Paywall & Subscriptions, your ad will be immediately removed by the next update. Gamers may report any promotion that violates our guidelines by contacting Kaorfa at
JOELwindows7
, Discord under DM PrefixREPORT_AD
. - Some advertisement may be removed at discretion of Perkedel Technologies by the next update of our World.
- If your product is critical to be promoted for all gamers to know such as ones that's Gratis, Open Source, & FULL VERSION, either some or better all (Priotizing Gratis), at discretion of Perkedel Technologies, you may be promoted automatically free of charge without having to contact us or anything. We will cover all the marketing materials for you if you don't have any.
Sauces Total
WARNING: Some Sauce URLs may contain NSFW. Viewer discretion is advised.
WARNING: All Sauces lists below have been moved to the new file.
Moved to CREDIT.md
sovania
by JOELwindows7
Perkedel Technologies
Our Assets = CC4.0-BY-SA
Our Codes = GNU GPL v3